In continuing our look at T’Khasi (the planet Vulcan) in Surak’s time, listed below are all the major cities that have been identified on the continent of Na’nam. Click on the map link to see Vulcan at the Time of the Awakening as depicted by artist T’Rel. If you have any questions or insights, or find any errors, please leave a comment or contact me at firstname.lastname@example.org
|Aba’kur1||This capital city began as a fort erected 5,000 years before the Time of the Awakening to guard the entrance to the oasis at Ku-li t’Nal’Shin (The Valley of Nal’Shin) in the Kingdom of Irik. The Mahn’heh and Iriki peoples warred constantly over this fertile region and its resources.|
|Ara’Kahr2||There was a bio attack on this coastal city in Kir during Surak’s youth. Although records of the war have been lost, the weapon is believed to have been launched from Tat’sahr, based on trajectory analysis. The remnant that survives from the song The Heroes of Ara’Kahr suggests that Kir and Tat’sahr were ancient rivals.|
|Chi-ri3||Located in north-central Zhial, Chi-ri was a walled fortress guarding the border that the nation shared with the Kingdom of Raal in Surak’s time. Chi-ri was successful for a time in holding back the tide of Sudoc’s expansionist excursions, but the Eiktra t’Plak (Plain of Blood) is aptly named. It is estimated that 9,000 perished there in the Sudocian wars. Chi-ri is now the headquarters of the Vulcan Subministry of Agriculture.|
|Dahhana’Kahr4||Shi’alan literary references merely state that Dahhana’Kahr was a city “some distance from Shi’Kahr.” Vulcan Science Academy excavations have now identified the ruins at the foot of the L’langon Mountains in Khomi as the remains of Dahhana’Kahr. The walled city dates back to the First Dynasty.|
|de’Khriv5||Presently located in central Shi’al Provence, de’Khriv receives nearly 2,000,000 tourists annually. It was formerly the capital of the Lhai nation but is best known as the home of Surak and possibly his birth place. Surak worked for a time as an accountant in his father’s firm located in the city. De’Khriv supported about 250,000 inhabitants at the Time of the Awakening.|
|Devlarm6||Standing on what was once the eastern boarder of Lhai, the ruins of Devlarm are a reminder of the total devastation caused by anger and revenge. Here the warlord Dvir financed and developed the first Vulcan ship capable of spaceflight, but before it could be commissioned, it – along with 90% of the population were vaporized in a neutron blast by the warlord Nu’Val of Duveh. Nu’Val feared that by winning the space race, the nation of Lhai would soon take over the continent. Devlarm’s population then was just over 1,000,000. The place is now called Da’Kum’Ulchra (City of Shadows).|
|Dzhaleyl7||The walled city of Dzhaleyl ( sometimes spelled Jaleyl), located at the mouth of the River Na’Ri on Raal’s west coast was a sovereign city-state over 8,000 years ago. About 300 years before the birth of Surak, it was absorbed into the Kingdom of Raal, ruled by Sudoc at the Time of the Awakening. For much of its existence, Dzhaleyl’s economy has been based on coastal commerce. In the age of sail, it was a busy port of entry for those traveling from the western continent. Dzhaleyl trade-lords controlled all traffic up and down the river and exacted steep tolls. It was here that an early writing system was developed and inscribed on clay tablets, much in the same way cuneiform was used on Earth. The Kir’Shara was preserved in this script.|
|Dzhaya’an’Kahr8||Not much is known about this coastal city in Raal, the walls of which were uncovered about 100 years ago. A dozen clay tablets, shipped from Dzhaleyl to the House of Dzhaya’an, were found in strata dating from over 6,000 years ago. The city was destroyed in the Sudocian wars.|
|K’lan9||For millennia, K’lan was the only settlement in the Kingdom and continent of Zhir’tan, a region continuously plagued by devastating earthquakes. The kingdom grew wealthy from the rich kevas deposits and in ore lying scattered across the plains and in veins deep below the surface. In 2265, K’lan was destroyed by a massive quake and sank into the Straits of Ha’zan.|
|Khir’Ahl10||Khir’Ahl was once the capital of Kir and a prosperous port in ancient times. As a city-state, it was its own kingdom. The tale of Sulen and T’Vhet begins in Khir’Ahl. As the unrest continued in Surak’s time, its population dwindled to a mere 33.5% of what it once had been, and the capital was moved to Kir’Kahr.|
|Kir’Kahr11||The rolling grasslands of southeastern Kir were the breadbasket of the kingdom and as such were fiercely guarded in the Time of the Awakening. With the pollution of the Thanor Sea, the marine food supply grew scarce and disease ran rampant through the coastal population. The fortress complex at Kir’Kahr was erected to protect the surrounding farmland and the population flocked there. Today the city’s population is around 140,000.|
|Nah’namKir12||For centuries, the city of Nah’namKir had served as the capital of Lalirh, a kingdom in the Time of the Awakening that is now a part of the Tat’sahr Province. Nah’namKir was for the longest time the northernmost settlement in Na’nam until the town of Retakh grew up around a robotics research station.|
|Regar13||In Surak’s time, this busy trade center was known as Regar. Sometime after the unification of Raal Province under the reformed government, the city was officially renamed Vulcana Regar. It had been a place of mass torture and execution in the Sudocian wars, much like the Auschwitz of Earth. The very name of Regar was an embarrassing stain in Vulcan history. Therefore, various politicians sought to change it to Vulcana, a name that proved to be the most popular with religious leaders. But city officials refused to accept it saying that it was illogical to sweep the past – and the name along with it – under the proverbial rug. The compromise of Vulcana Regar was suggested and accepted. Today the city, now the capital of Raal, is a flourishing spaceport.|
|Retakh14||The city of Retakh is T’Khasi’s northernmost settlement. In the Time of the Awakening, it was a small seaport in the Kingdom of Lalirh, inhabited by 1,500 people. It is the only city to be established in the frozen wastelands of the arctic region. Its sister city Nah’namKir lies on the fringe of the arctic circle and its snowpack thaws during the two hottest summer months. In Surak’s time, Retakh was a research center in robotics and AI.|
|Shanai’Kahr15||Shanai’Kahr was an industrial town in the heart of Zhial. Its factories were devoted to the aerospace industry and were bombed by Raalan forces in Surak’s time.|
|Shi’Kahr16||Home of the Vulcan Science Academy and now the planet’s legislative capital, Shi’Kahr had a rich and variegated past. As an oasis in the Desert of Sas-a-Shar, Shi’Kahr was fought over by numerous warlords and dynastic families for thousands of years and was sacked more times than history has recorded. Some of the walls which divide the city’s quarters and neighborhoods have stood for millennia and the oldest trees still thrive here. It was at the Suta Temple in the heart of Shi’Kahr that Surak and his followers were first allowed to teach.|
|Sura’Kahr17||The city of Sura’Kahr remains to this day a popular resort town on the coast of Raal. Some of the stately homes, dating back to Surak’s time, belonging to the oldest ruling families can be seen high upon the white sandstone cliffs.|
|T’Lingshar18||Once Surak’s teachings began to take hold later in his life, he settled in Shi’al on the outskirts of the city of T’Lingshar, located on the northern edge of the L’langon Mountains, southwest of Shi’Kahr. There an enclave of followers quickly grew up around him. It became a gathering place for artists, writers, musicians, and thinkers. Today the city is the most cosmopolitan on Vulcan with permanent residences for offworlders. Some accounts claim that Surak’s life ended here in execution on the Bloodstone where thousands had been executed over the centuries.|
|T’Paal19||The walled city of T’Paal, located on the cliffs of Gol overlooking the Voroth Sea, served as the capital of Gol for millennia. In the Time of the Awakening, it lay on the Gol-Raalan boarder and defended Golic maritime interests. Today the Vulcan Science Academy has an extensive campus there.|
|Ta’Vistar20||The city of Ta’Vistar, capital of Tat’Sahr, dates back 25,000 years when it was a nomadic oasis before it became a walled fortress. In the Old Quarter, the streets are so narrow that only foot traffic can get through. Today Ta’Vistar is also divided into a Market Quarter, Academy Quarter, and a Government Quarter where the old palace is located. It is estimated that Ta’Vistar predates Shi’Kahr by about 7,000 years.|
|Ta’Vaish21||This port city on the coast of Tat’Sahr was ancient even in Surak’s day. Lords of Ta’Vaish developed considerable wealth from an exclusive trade agreement with the Kingdom of Kel across the Thanor Sea along with other locations on the continent of Han-Shir.|
|ta’Valsh22||This small town on the northern end of the al-Stakna range in the Tekeh region saw its fair share of hostilities during Surak’s time. The Mahn’heh and Lalirhi battled over the region on numerous occasions, leaving the nation of Ovek caught in their crossfire. Ovek came to the aid of ta’Valsh to repel invasions.|
|Te’Rikh23||The city of Te’Rikh, capital of the Kingdom of Lassirihen, is known for its waterfalls – both man-made and natural. Tours of the palace and large estates, with elaborate fountains and water features, dating back to Surak’s time are popular day trips.|
|Zhen’tal24||Today Zhen’tal (sometimes spelled Xen’tal), home of the Vulcan Institute of Defensive Arts, is a small village on the eastern edge of the Zadik Mountains in Gol. At the Time of the Awakening, it was a city of nearly 500,000, but the population dwindled as the region became more seismically unstable.|
1The way of kolinahr: the Vulcans. (1998). Culver City, CA: Last Unicorn Games, p. 58.
2 Sherman, J. & Shwartz, S. (2004). Vulcan’s soul, book one: Exodus. New York: Pocket Books, p. 80.
3The way of kolinahr: the Vulcans. (1998). Culver City, CA: Last Unicorn Games, p. 61.
4Orion Press Lexicon.
5Duane, D. (1988). Spock’s world. New York: Pocket Books, p.240.
6The way of kolinahr: the Vulcans. (1998). Culver City, CA: Last Unicorn Games, p. 53.
7ibid, p. 20.
8Vulcan Language Dictionary http://www.starbase-10.de/vld/
9The way of kolinahr: the Vulcans. (1998). Culver City, CA: Last Unicorn Games, p. 48.
10ibid, p. 92.
12Bonanno, M.W. (2010). Unspoken truth. New York: Pocket Books, p.210.
13The way of kolinahr: the Vulcans. (1998). Culver City, CA: Last Unicorn Games, p. 48.
14Duane, D. (1988). Spock’s world. New York: Pocket Books, p.198.
15Sherman, J. & Shwartz, S. (2004). Vulcan’s soul, book one: Exodus. New York: Pocket Books, p. 23.
16The way of kolinahr: the Vulcans. (1998). Culver City, CA: Last Unicorn Games, p. 53-55.
17Vulcan Language Dictionary http://www.starbase-10.de/vld/
18Bonanno, M. W. (1985). Dwellers in the crucible. New York: Pocket Books, p.38-39.
19George, D.R. (2006). The fire and the rose. (Crucible: Spock). New York: Pocket Books, p. 329.
20The way of kolinahr: the Vulcans. (1998). Culver City, CA: Last Unicorn Games, p. 59-60.
21Vulcan Language Dictionary http://www.starbase-10.de/vld/
22Duane, D. (1988). Spock’s world. New York: Pocket Books, p.147.
23Vulcan Language Dictionary http://www.starbase-10.de/vld/
24The way of kolinahr: the Vulcans. (1998). Culver City, CA: Last Unicorn Games, p. 49.