The planet Vulcan was most commonly known as T’Khasi to its inhabitants during the Time of the Awakening. T’Khasi throughout Surak’s lifetime was in a state of extreme turmoil. Wars raged over its surface and borders shifted constantly as territory was lost and won or abandoned due to deadly radiation levels.
So much data and artifacts of civilization were destroyed during the Sudocian wars that it’s difficult to get an accurate picture of Vulcan geography. How was the land through which Surak walked configured? How many borders did he have to cross to travel from his home in de’Khriv to Mount Seleya? Where was the Pa Ut’ra, the fabled Place of Insight? By what name did Surak know Da’kum’Ulcha, the City of Shadows? A simple map would help answer these questions.
Back in March, I contacted the Archivist of the Vulcan Academy of Cultural Heritage to see if any maps showing political boundaries, settlements, and topography had been located from the Time of the Awakening. Today I received the first map released by the Academy, reconstructed through the work of Dr. Sarahl of the History Department and Dr. T’Par, Head of the Archaeology Department at the Vulcan Science Academy.
Through literary and historical references and archaeological excavations, 16 nation-states have been identified in the Eastern hemisphere. Below is a brief description of each with source documentation following. All borders are approximate. Spellings have been standardized. In the next few weeks, I’ll post descriptions of major settlements and natural features found on the map.
|Gol1||At the Time of the Awakening, Gol was a southwestern kingdom, largely unpopulated, in Na’nam. Due to the extreme desert climate, frequent earthquakes, solar flares, and violent electrical storms, the Province of Gol today remains virtually unchanged from Surak’s time. Settlements clustered in arable strips of farmland along the coast, highly mobile caravans, or mountain caverns. T’Paal remains Gol’s capital city.|
|Irik2||The Kingdom of Irik was a nation-state bordering on Lhai, Raal, Duveh, Lassiri’hen, Mahn’hen, Ovek, Tekek, Lalirh, and Tat’sahr. Being completely landlocked, it was often in direct competition with its neighbors for resources. It came into conflict on several occasions with Lhai, Surak’s homeland, during Surak’s lifetime, but details of the conflicts have been lost. The Lesser Sea lay within its borders, and Aba’Kur had long been its capital.|
|Khomi3||The Kingdom of Khomi, located in southeast Na’nam, was another geographically unstable region with few settlements outside of the caverns of the L-langon Mountains. Its wealth came from mining operations, automated back to the time of Surak. The city of Dahhana’Kahr was its largest settlement and served as its capital until it was destroyed sometime in the late 300s by Shi’al forces. It was most likely at this point when Shi’al gained access to the Thanor Sea through land annexed east from Mount Tar’hana.|
|Kir4||The Kingdom of Kir, like its western counterpart Raal, was a maritime region with more temperate climate in its coastal lowlands on the Thanor Sea. The volcanic plains in the Mount Tar’Harna region were long a traditional boarder between Shi’al and Kir until Shi’al forces seized control of the barren plains in the War of Dahhana’Kahr and pushed to the sea at the expense of both Khomi and Kir. The Clan of K’vec ruled Kir and was ancient even in Surak’s time. Their opulent fortress at the capital of Kir’Kahr has been restored, but their most lavish estates are at Ara’Kahr and Khir Ahl.|
|Lalirh5||Throughout Surak’s lifetime, the Kingdom of Lalirh in northwestern Na’nam was engaged in conflict with the neighboring state of Mahn’hen. Both wished to gain control of the Tekeh area, a region rich in ores and minerals. When Lalirh launched a nuclear attack against Mahn’hen, the missiles fell short of their target and destroyed the neighboring state of Ovek.|
|Lassiri’hen6||This northwestern kingdom warred with its neighbor to the south, the Kingdom of Duveh, for mining rights in the al-Stakna Mountains. Its capital was Ta’Rikh.|
|Lhai7||The Kingdom of Lhai was a land-locked nation centered on the Cheleb-Khor Desert and the Arlanga Mountains. The Womb of Fire, a no-man’s land, lay on its western edge. In ancient times, caravans traversed the Caves of Kulvir, which linked the major population centers of the south with the Temple of Anonak and the northern deserts beyond. De’Khriv, the home of Surak, was its capital. Lhai was at times in conflict with the Kingdom of Irik over boundary disputes in the central grasslands.|
|Mahn’hen8||The people of Mahn’hen, the Mahn’heh, were often at war with the Iriki over the control of the Valley of Nal’Shin. Near the end of Surak’s life, the Temple of A’morak was established in an attempt to bring peace to the region. Mahn’hen also battled the Kingdom of Lalirh for the rich mines in the Tekeh area.|
|Na’nam9||Of the three continents that comprise the planet T’Khasi, Na’nam is the largest. Scientists believe that it was here in the Na’Ri River Valley that the Vulcan species evolved. Millennia-old fossil finds discovered near Lake Yuron support this hypothesis. The fossil evidence also suggests the early vulcanoids migrated across the land bridges in the polar regions and down through the continent of Han’shir prior to the cataclysm.|
|Ovek10||While Surak was young, the nation-state of Ovek in northwestern Na’nam was devastated by a nuclear bomb launched by the Kingdom of Lalirh against the Kingdom of Mahn’hen. Although there were no major population centers at ground zero, the people of Ovek continued to suffer from radiation sickness and related diseases. Today the region is the location of six water reclamation and desalinization facilities as well as a breeding ground for migrating birds.|
|Raal11||The Kingdom of Raal on the west coast of Na’nam grew up around Vulcan’s oldest settlements. Dzhaleyl, Dzhaya’an’Kahr, Sura’Kahr, and Regar all predate Surak by over a millennia. Except for the Fire Plains in the north, Raal contains some of Vulcan’s most geologically stable areas and arable land. By the time Surak was a young man, Raal had expanded to include all of Zhial and the western half of Gol. Today the Province of Raal stretches from the River Na’Ri to the pole and contains most of Vulcan’s navigable coastline along the Voroth Sea. In ancient times Raal was also known for its swordmakers who dwelt at the foot of T’Regar and forged their steel in the volcano’s fires.|
|Shi’al12||The Kingdom of Shi’al had the distinction of being one of the few nations to hold out against the control of Sudoc’s mindlords. Shi’Kahr, its walled capital, was one of the last strongholds of resistance, along with the adepts of Seleya in Zhial. Throughout most of the Sudocian wars, Shi’al enjoyed an alliance with Kir, Khomi, and Lhai, but a century into the hostilities, Sudoc’s mindlords were able to turn Kir and Khomi against Shi’al. The kingdom faced attacks on three sides. Many Shi’alans were captured during the wars and taken to T’lingshar where they were tortured and executed by the Kolinahru, Sudoc’s most powerful and cruelest mindlords. Today the Province of Shi’al borders Tat’sahr. The Kingdom of Lhai was absorbed into Shi’al not long after Surak’s death when the dynastic clans of Lhai left their lands to live a monastic life at the Temple of Amonak. The rulers of Shi’al agreed to be custodians of the territory.|
|Tat’Sahr13||Today the Province of Tat’Sahr is known for its vast hydroponic farms in the Viltan Flats of its northeastern region where the temperatures averages 40 degrees cooler than the equatorial region. In Surak’s time, the Kingdom of Tat’Sahr was bordered by Lalirh, Irik, Lhai, and Kir – all of which were absorbed into Tat’Sahr about 200 years after the Time of the Awakening during a phase of government restructuring. The region is geologically stable now, but in ancient times there were frequent earthquakes in Irik to the west and active volcanic eruptions in the al-Stakna range, which brought valuable ores to the surface. Tat’Sahr’s warlords frequently battled with those of Irik and Lhai to gain and control access to these vital resources.|
|Tekeh14||Both the Mahn’heh and Lalirhi disputed over this area, which was a protectorate of Ovek in the Time of the Awakening. Wars over access to rich ores in the al-Stakna Mountains continued for centuries.|
|Yiliw15||The nation of Yiliw was a protectorate of Gol at the Time of the Awakening and was located at its southernmost tip. Like Zhir’tan across the Straits of Ha’zen, Yiliw was geologically unstable, with the bulk of its population clustered in coastal regions and underwater mining rigs. It was later absorbed into Gol during the governmental restructuring.|
|Zhial16||The Kingdom of Zhial (sometimes spelled Xial), home of Mount Seleya, was a war-ravaged land at the Time of the Awakening. Seleya’s priests and adepts held back the mindlords of Sudoc for as long as they could before thousands were slaughtered on the Plain of Blood. Today, although the Province of Zhial is equatorial desert, it is now Vulcan’s breadbasket, where huge gravbarges, loaded in the cool of night with fresh produce, streak off in a trail of flashing lights to deliver their goods to major population centers.|
|Zhir’tan17||Formerly a kingdom at the Time of the Awakening, Zhir’tan (sometimes spelled Xirtan) is plagued by seismic activity and has never been overly populated. The city of K’lan, long its capital and only settlement, was destroyed by a massive quake and sank into the Straits of Ha’zen in 2265. Rich kevas deposits and loose ore could be found in Suk’Erg (The Great Erg) – a vast plain – throughout Zhir’tan’s early history.|
1The way of kolinahr: the Vulcans. (1998). Culver City, CA: Last Unicorn Games, p. 48.
2Duane, D. (1988). Spock’s world. New York: Pocket Books, p.242.
3 The way of kolinahr: the Vulcans. (1998). Culver City, CA: Last Unicorn Games, p. 50.
4ibid, p. 51.
5Duane, D. (1988). Spock’s world. New York: Pocket Books, p.197, 221.
6ibid, p. 198.
7ibid, p. 240, 242.
8ibid, p. 197.
9 The way of kolinahr: the Vulcans. (1998). Culver City, CA: Last Unicorn Games, p. 48.
10 Duane, D. (1988). Spock’s world. New York: Pocket Books, p. 198.
11 The way of kolinahr: the Vulcans. (1998). Culver City, CA: Last Unicorn Games, p. 52.
12ibid, p. 53.
13ibid, p. 58.
14 Duane, D. (1988). Spock’s world. New York: Pocket Books, p.197.
15ibid, p. 208.
16 The way of kolinahr: the Vulcans. (1998). Culver City, CA: Last Unicorn Games, p. 60.
17ibid, p. 48.